Battlefield 1942: Secret Weapons of WWII Demo

Secret Weapons of WWII

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is the upcoming second expansion to the insanely popular

Battlefield 1942

. The demo includes 10 of the 16 new weapons and vehicles, all crammed into the great Hellendoorn level. And check out the

exclusive gameplay movie

to see all of the new levels and weapons. Play it now in

GameSpy Arcade

.

Battlefield 1942(tm) Secret Weapons of WWII Demo

Read Me File

July 23, 2003

Thank you for playing the Battlefield 1942: Secret Weapons of WWII demo. This readme file contains information that will help you fully

enjoy this demo.

NOTE: This Battlefield 1942: Secret Weapons of WWII Demo is 'work in-progress', thus does not fully reflect the quality of the finished game. If you experience technical difficulties please see the troubleshooting section in this Readme file, no other support is provided for this demo.

-----------------Table Of Contents-----------------

1. Gameplay

2. Default Controls

3. Minimum PC Configuration

4. Installation

5. DirectX

6. Uninstall

7. Troubleshooting

8. Help

9. Legal

---------------------------------------------------

-----------

1. Gameplay

-----------

Map:

----

This demo contains a single map, Hellendoorn. The Hellendoorn launch site was one of the most successful sites and is credited with the successful destruction of the Remagen Bridge, the last left standing over the Rhine. The purpose of this bridge was to allow the German troops to retreat if need be- however, the Allied forces successfully crossed the bridge before it was destroyed, making the bridge more of a liability than an asset. In late March of 1945, the German troops were forced to retreat from Hellendoorn due to Allied advances.

New Vehicles:

-------------

· Flakpanzer – Panzer chassis with quad anti-aircraft gun. Effective against planes, lightly armored vehicles, and infantry.

· LVT-4 Water Buffalo – A tracked, amphibious, landing craft/troop carrier with two mounted machine guns.

· Schwimmwagen – An amphibious vehicle with machine gun for passenger use.

· Axis R75 Motorcycle & Sidecar– Quick and maneuverable basic transportation.

· Allied 42XA Motorcycle & Sidecar- Allied equivalent of the Axis bike.

· Natter rocket plane – A rocket plane with nose-mounted missiles, single speed, no landing gear.

· Goblin Jet Fighter – A small, fast attacker jet fighter with quad nose mounted machine guns.

· Jet pack - Personal Rocket pack for limited infantry flight capability.

New Infantry Weapons:

---------------------

Allied:

-------

· Assault – Bren LMG -as with all assault weapons, more accurate when stationary or prone.

· Medic – Silenced Sten Mk.II SMG -silenced version for covert operations.

· Engineer - Remington Auto 5 Shotgun - semi-automatic combat shotgun.

(All Allied troops also receive the standard issue British Commando knife- LMB= Throw, RMB= standard attack.)

Axis:

-----

· Scout - Gewehr 43 Zf4 - Semi-automatic Sniper Rifle.

· Assault – Fallschirmjager Gewehr 42 - Light machine gun

· Engineer - K98 with Rifle Grenade - Rifle grenade fitting for precision assault.

(All Axis troops also receive the German Elite standard issue knife, LMB= Throw, RMB= standard attack.)

Patch 1.45

** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **

Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in

the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied

the 1.45 patch to an existing, previously played install of

Battlefield 1942, you will need to define keys for these controls

in order for them to work while playing.

For reference, if you apply the 1.45 patch to an installation of

Battlefield 1942 that has not been previously played, the keys are

setup by default as follows :

AIR Control Default Key

----------- -----------

GO TO POSITION 4 Key 4

GO TO POSITION 5 Key 5

GO TO POSITION 6 Key 6

NETWORK/SERVER FIXES

-game.listPlayers will now display client IP addresses when run from

the server console

CLIENT FIXES

-Support for Battlefield 1942: Secret Weapons of WWII expansion pack

-Land vehicles will not respawn if player is too close to spawnpoint.

-Def Gun now has shell icon instead of rocket.

-Fixed issue with using the mouse wheel as a control.

-AI skill no longer resets to EASY when browsing menus.

-Dropped kits stay on static objects such as bridges, houses, etc.

-Fixed issue with disappearing buttons after activating a custom game.

-Tooltips added for Def Gun, stationary MG42 and stationary Browning.

-Kits can no longer be picked up from a distance.

-Fixed force from explosions on vehicles which were sometimes wrong,

and caused vehicles to roll over.

-AI players don't count when voting in COOP.

-Possible to select position 4, 5 and 6 in aircrafts.

-Console background does not disappear after switching to main

menu.

-Changing camera view while shooting or leaving water works.

-CO-OP briefing text now displays the specific conquest type for each

map (Assault, Head-On or Hybrid)

-Names with line-feeds are now valid.

-Fixed floating exploit.

-Fixed first person animations, which sometimes stopped prematurely.

-Fixed crash when changing camera view under certain conditions.

---------------------------

2. Default Controls

---------------------------

DEFAULT KEYS:

Forward/Backward: W/S

Side step: A/D

Walk: SHIFT

Crouch: Lft CTRL

Prone: Z

Jump/jetpack burst: SPACE

Enter/Exit a Vehicle: E

Select weapon from the inventory: 1-6 OR mouse wheel up/down

Reload Current Weapon: R

Opens a parachute: 9

Pick up kit (change current class): G

Bring the respawn interface down: RETURN

Go back to the menu: ESCAPE

---------------------------

3. Minimum PC Configuration

---------------------------

In the event of any problems, please ensure that your PC meets the minimum specification as stated below.

Operating System Windows 98, Windows ME, Windows XP or Windows 2000

Note that Windows 95 is not supported.

Processor 500 MHz CPU

Memory 128 Megabytes of RAM

Video card 3D accelerated 32 MB video card or equivalent with HW-T&L (Hardware Transform & Lightning) and 24-bit z-buffer

HDD Space 160 MB free hard disk space plus space for saved games

(additional space required for Windows swap-file and DirectX 8.1 installation)

CD ROM Speed 4X Speed CD-ROM/DVD-ROM

Soundcard DirectX 8 Compatible Sound Card

DirectX DirectX 8.1

---------------

4. Installation

---------------

To install the Battlefield 1942 Secret Weapons of WWII demo:

1) Double mouse-click 'Battlefield 1942 Secret Weapons of WWII Demo' executable.

2) Follow the instructions that appear to install the demo.

----------

5. DirectX

----------

1. This demo requires DirectX 8.1 or higher to be installed. DirectX is not included with this demo, but can be downloaded from Microsoft at the following internet address:

http://www.microsoft.com/directx/

2. DirectX 8.1 and supported hardware

While there is a chance that the Battlefield 1942: Secret Weapons of WWII Demo will run with non-DirectX compatible hardware, you may find that:

i) Sound quality suffers.

ii) The game runs slower.

iii) The game does not run at all.

If your sound card or video card does not support DirectX, please contact your vendor.

------------

6. Uninstall

------------

Windows 98, and ME

To uninstall the Battlefield 1942 Secret Weapons of WWII demo:

1) Bring up your Start Menu.

2) Choose 'Settings'.

3) Choose 'Control Panel'.

4) Choose 'Add/Remove Programs'

5) Highlight 'Battlefield 1942 Secret Weapons of WWII Demo' and click the 'Add/Remove...' button in the lower right.

6) Follow the instructions that appear, to uninstall the demo.

Windows 2000

To uninstall the Battlefield 1942 Secret Weapons of WWII demo:

1) Bring up your Start Menu.

2) Choose 'Settings'.

3) Choose 'Control Panel'.

4) Choose 'Add/Remove Programs'

5) Highlight 'Battlefield 1942 Secret Weapons of WWII Demo' and click the 'Change/Remove' button below its name.

6) Follow the instructions that appear, to uninstall the demo.

Windows XP: Home Edition and Professional

To uninstall the Battlefield 1942 Secret Weapons of WWII demo:

1) Bring up your Start Menu.

2) Choose 'Control Panel'.

3) Choose 'Add or Remove Programs'

4) Highlight 'Battlefield 1942 Secret Weapons of WWII Demo' and click the 'Change/Remove' button below its name.

5) Follow the instructions that appear, to uninstall the demo.

------------------------------

7. Troubleshooting

------------------------------

VIDEO CARD DRIVERS

- It is highly recommended to go to your video card manufacturer's

website and download updated drivers for your card.

SOUND CARD DRIVERS

- It is highly recommended to go to your sound card manufacturer's

website and download updated drivers for your card.

-----

8. Help

-----

No support is provided for the Battlefield 1942: Secret Weapons of WWII Demo.

-----

9. Legal

-----

THIS DEMO IS INTENDED FOR PROMOTIONAL PURPOSES ONLY, AND MAY NOT BE SOLD, RENTED OR REPRODUCED BY ANY PARTY. ANY UNAUTHORISED USE OF THE BATTLEFIELD 1942: SECRET WEAPONS OF WWII DEMO IS PROHIBITED BY APPLICABLE LAW.

THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.

SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.

THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, 2000 HILLSWOOD DRIVE, CHERTSEY, SURREY, KT16 0EU, UNITED KINGDOM.

Copyright © 2003 Digital Illusions CE AB.

ALL RIGHTS RESERVED.

Battlefield 1942 uses Bink Video Technology.

Copyright © 1997-2000 by RAD Game Tools, Inc.

Credits

Executive Producer

------------------

Mikael Rudberg

Producer - Dice Sweden (Stockholm)

----------------------------------

Lars Gustavsson

Producer - Dice Canada

----------------------

Fredrik Liliegren

Armando 'Aj' Marini

Lead Design

-----------

Armando 'Aj' Marini

Level Design

------------

Alex Ahilov

Mark Choy

Robert Hallwood

Jeremy Price

Lead Programming

----------------

Tobias Karlsson

Torbjörn Söderman

Programming

-----------

Scott Abdey

Jason Biro

Scott Pinkerton

Lead Art & Art Director

-----------------------

Riccard Linde

Art

---

Daniel Aberin

Marc Brassard

Denis Cawson

Julio Ceron

Chris Elliot

Robert Hallwood

Dan Rickard

Birgit Schultz

Nick White

Level Art

---------

Alexander Ahilov

Mark Choy

Robert Hallwood

Jeremy Price

Animation

----------

Daniel Aberin

Denis Cawson

Special Effects

---------------

Riccard Linde

Sound

-----

David Kerr

Additional Design

-----------------

Johan Belking

Romain de Waubert de Genlis

Additional Programming

----------------------

Jonas Åberg

Andy Berdan

Mats Dal

Andreas Fredriksson

Christian Grass

Bjorn Hedberg

Martin Hedlund

Mattias Hörnlund

Vag Livatidis

Peter Österblom

Additional Art

--------------

Jean Appolinaro

Peter Vlachodemitris

Additional Sound

----------------

Dustin Crenna

Art Technical Director

----------------------

Riccard Linde

Special Thanks

--------------

Henrik Andersson

Oscar Carlén

Jerome De La Cruz

Zoltan Felföldi

Tom Galt

Mike Hart

Anders Hoh

Jonas Kjellström

Micke Kuwahara

Torbjørn Lædre

Joakim Lord

Johan Persson

Alli Sadegiani

Roland Smedberg

Jörgen Stenkvist

Daniel Sundberg

Stefan Vukanovic

ELECTRONIC ARTS

Executive Producer

------------------

Scott Evans

Delgado

Producer

--------

Jamil Dawsari

Assistant Producer

------------------

Jamie Keen

Localization Coordinator

------------------------

Benjamin Smith

Localisation Project Manager

----------------------------

Sam Hart

Localisation Manager

--------------------

Isabelle Martin

Production Services

Production Manager

------------------

Jenny Whittle

Account Executive

Silvia Byrne

Documentation Layout and Translation Co-ordination

--------------------------------------------------

Abdul Oshodi

Production Planner

------------------

James Truter

Creative Services

Documentation

-------------

Katie Joyson

Project Manager

Candice Westman

Marketing

Driver

---------

Steve Perkins

Dave Bonacci

Simon Bull

Public Relations

----------------

Tim McDowd

Chen PR

Studio Operations

-----------------

Phil Jones

Anne Miller

Quality Assurance

QA Manager

----------

John Welsh

QA Project Managers

-------------------

Andrew Miller

Paul Waters

QA Project Leader

-----------------

Phil Maskell

QA Team Leaders

---------------

Piers Langridge

John Hopkin

Quality Assurance Team

-----------------------

George Bennett

Sean Butler

Bill Carter

George Carter

Karl Christmas

Simon Cole

Steve Collyer

Kim Lee Gammage

Criag McLeod

Stuart Morton

Peter Sturgess

James Tillman

Christian Watson

QA LT

QA LT Project Leader

--------------------

Patrick Klaus

QA LT Team Leader

-----------------

James Fry

QA LT Team

----------

Pete Sturgess

Technical Compliance Group

Technical Compliance Manager

----------------------------

Joseph Grant

Technical Supervisor

--------------------

Marcus Purvis

Technical Requirements Auditor

------------------------------

Martyn Sibley

QA Techs

--------

Richard Hylands

Jamie Cawte

Darren Wall

Customer Quality Control - Europe

European CQC Operations Manager

-------------------------------

Linda Walker

European CQC Test Manager

-------------------------

Jean-Yves Duret

European CQC Test Supervisor

----------------------------

David Fielding

European CQC Test Leads

-----------------------

Andrew Chung

Paul Richards

Ben Jackson

European CQC Senior Testers

---------------------------

Dean Choudhuri-Bennett

James Bolton

Paul Davies

Tony Hopkins

Andrea Iori

Gary Napper

European CQC Platform Manager

-----------------------------

James Featherstone

European CQC Platform Specialists

---------------------------------

Ashley Powell

James Arup

James Norton

Tim Wileman

Customer Quality Control - US

Anthony Barbagallo

Jason Collins

Benjamin Crick

Eron Garcia

Darryl Jenkins

Dave Knudson

Russell Medeiros

Adam Rivera

Simon Steel

Rob Stiasny

Mastering

Mastering Lab - US

------------------

Mike Yasko

Yakim Hayuk

Chris Espiritu

Mike Deir

Roger Metcalf

European Mastering Manager

--------------------------

Matt Price

European Mastering Co-Ordinator

-------------------------------

Donna Hicks

European Mastering Technicians

------------------------------

Sam Roberts

Des Gayle

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James Kneen

Wayne Boyce

Network System Administrators

-----------------------------

Candy Lappen

Mike Richardson

Jay Abbot

John Alcock

ELECTRONIC ARTS FRANCE

Product Manager

---------------

Marlène Masure

Localisation Manager

--------------------

Christine Jean

Translation Manager

-------------------

Nathalie Duret

Translation Co-ordinator

------------------------

Stéphane Tachon

Translation

-----------

Olivier Véra

Test Manager

Franck Badin

Test Co-ordinators

------------------

Frédéric Aubrun

Lionel Berrodier

Language Testers

----------------

Samy Ben Romdhane

DTP supervisor

--------------

David Gély

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DTP assistant

-------------

Christine Delholme

EA GERMANY

Localisation Management

-----------------------

Michaela Bartelt

Localisation Co-ordination

--------------------------

Nadine Monschau

Bettina Bachon

Translation

-----------

Anja Heppelmann

Lead Testing

------------

Horst Baumann

Language Tester

---------------

Florian Abegg

SPANISH LOCALISATION

Localisation Co-ordinators

--------------------------

José Luis Rovira

Alvaro Corral

Antonio Yago

LT Supervisor

-------------

Sergio Vargas

Language tester

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Alejandro Gómez

Documentation

-------------

Elixabete Aldama

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Diana Sarmiento

Cláudia Serafim

Paula Delgado

EA ITALY

Italian localisation manager

----------------------------

Alessandro Tajana

Italian LT supervisor

---------------------

Fausto Ceccarelli

Italian testers

---------------

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Alessandro Forelli

Stefano Buffoli

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Special Thanks

--------------

US EAD Team

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US International Development Team

US Language Integration Testing Team

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European EAD Team

DICE Stockholm Team

Etienne Grunenwald

Roland Smedberg

The Battlefield 1942 Community

With a great pleasure and great relief OpenCV team finally announces OpenCV 3.0 gold release, the most functional and the fastest OpenCV ever. And yet it’s very stable too – all the thousands of tests that we created during the project + many new tests pass successfully on Windows, Linux and Mac, x64 and ARM.

The changes since 3.0-rc, as well previous changes, can be found at http://code.opencv.org/projects/opencv/wiki/ChangeLog. This is a short executive summary on what’s new in 3.0 vs 2.4:

  • ~1500 patches, submitted as PR @ github. All our patches go the same route.
  • opencv_contrib (http://github.com/itseez/opencv_contrib) repository has been added. A lot of new functionality is there already! opencv_contrib is only compatible with 3.0/master, not 2.4. Clone the repository and use “cmake … -D OPENCV_EXTRA_MODULES_PATH=<path_to opencv_contrib/modules> …” to build opencv and opencv_contrib together.
  • a subset of Intel IPP (IPPCV) is given to us and our users free of charge, free of licensing fees, for commercial and non-commerical use. It’s used by default in x86 and x64 builds on Windows, Linux and Mac.
  • T-API (transparent API) has been introduced, this is transparent GPU acceleration layer using OpenCL. It does not add any compile-time or runtime dependency of OpenCL. When OpenCL is available, it’s detected and used, but it can be disabled at compile time or at runtime. It covers ~100 OpenCV functions. This work has been done by contract and with generous support from AMD and Intel companies.
  • ~40 OpenCV functions have been accelerated using NEON intrinsics and because these are mostly basic functions, some higher-level functions got accelerated as well.
  • There is also new OpenCV HAL layer that will simplifies creation of NEON-optimized code and that should form a base for the open-source and proprietary OpenCV accelerators.
  • The documentation is now in Doxygen: http://docs.opencv.org/master/
  • We cleaned up API of many high-level algorithms from features2d, calib3d, objdetect etc. They now follow the uniform “abstract interface – hidden implementation” pattern and make extensive use of smart pointers (Ptr<>).
  • Greatly improved and extended Python & Java bindings (also, see below on the Python bindings), newly introduced Matlab bindings (still in alpha stage).
  • Improved Android support – now OpenCV Manager is in Java and supports both 2.4 and 3.0.
  • Greatly improved WinRT support, including video capturing and multi-threading capabilities. Thanks for Microsoft team for this!
  • Big thanks to Google who funded several successive GSoC programs and let OpenCV in. The results of many successful GSoC 2013 and 2014 projects have been integrated in opencv 3.0 and opencv_contrib (earlier results are also available in OpenCV 2.4.x). We can name:
    • text detection
    • many computational photography algorithms (HDR, inpainting, edge-aware filters, superpixels, …)
    • tracking and optical flow algorithms
    • new features, including line descriptors, KAZE/AKAZE
    • general use optimization (hill climbing, linear programming)
    • greatly improved Python support, including Python 3.0 support, many new tutorials & samples on how to use OpenCV with Python.
    • 2d shape matching module and 3d surface matching module
    • RGB-D module
    • VTK-based 3D visualization module
      etc.
  • Besides Google, we enjoyed (and hope that you will enjoy too) many useful contributions from community, like:
    • biologically inspired vision module
    • DAISY features, LATCH descriptor, improved BRIEF
    • image registration module
      etc.

(note: if anything is missing here, please, mail to us and we will update the announcement and the changelog).

The release is pretty much compatible with 2.4.x, but there are some notable differences, which are described in the still-updated 2.4=>3.0 transition guide: http://docs.opencv.org/master/db/dfa/tutorial_transition_guide.html in particular, we have to remove some obsolete/unstable algorithms, functions, we moved some other stuff between modules or to opencv_contrib.

Since 3.0 release we change the version enumeration scheme. Instead of 3-digit version number, like 2.4.9 (where 4-digit version 2.4.9.1 is used for intermediate updates), we will use 2-digit (3.0, 3.1 etc.) with the 3rd digit used for the intermediate updates.

In other words, in the next 1-2+ years we will have evolving 3.x series of releases with very good compatibility between them.

We would like to sincerely thank everybody who helped us to prepare the release, who submitted new functionality, patches, who submitted bug reports, who mentored the students, who donated to OpenCV.org, the companies who funded 3.0 development and everybody else to helped us in one or another way.

This is list of contributors, based on the git logs:

opencv:
Ilya Lavrenov, Vladislav Vinogradov, Vadim Pisarevsky, Roman Donchenko, Alexander Alekhin, Anatoly Baksheev, Alexander Karsakov, vbystricky, ozantonkal, Alexander Smorkalov, Maksim Shabunin, edgarriba, hbristow, Elena Gvozdeva, StevenPuttemans, Konstantin Matskevich, Andrey Pavlenko, Ievgen Khvedchenia, Adrien BAK, Erik Karlsson, Rahul Kavi, peng xiao, Fedor Morozov, Jin Ma, Olexa Bilaniuk, Alexander Shishkov, siddharth, Alex Leontiev, laurentBerger, Alexander Mordvintsev, Ozan Tonkal, lluis, berak, Daniel Angelov, Dmitry-Me, Maxim Kostin, orestis, Hilton Bristow, Tony, Ernest Galbrun, Nghia Ho, Artur Wieczorek, Mathieu Barnachon, Vladimir Bystricky, Aaron Denney, Ovidiu Parvu, abidrahmank, Dmitriy Anisimov, Ilya Krylov, Yan Wang, krodyush, mlyashko, yao, Philipp Hasper, Pierre-Emmanuel Viel, Rok Mandeljc, kdrobnyh, Adi Shavit, Maks Naumov, ilya-lavrenov, perping, Philippe FOUBERT, VBystricky, Vincent Rabaud, cbalint13, Aaron Kunze, Ashod Nakashian, Dikay900, GregoryMorse, Juan Manuel Perez, Marc Rollins, Michael Pratt, Fco. Javier Delgado del Hoyo, Greg Hale, Matthias Bady, Nisarg Thakkar, Peter Andreas Entschev, PhilLab, Rohit Girdhar, yash, Adil Ibragimov, Adrian Stratulat, Alexey Spizhevoy, Andrey Kamaev, Baichuan Su, Daniil Osokin, Jan Starzynski, Joe Howse, Jose-Luis Blanco-Claraco, Marvin Smith, Alexander Nitsch, Andrew Senin, Bahram Dahi, Evgeny Agafonchikov, Mimmmo Cosenza, Vladimir Dudnik, Chechli, Cosmin Boaca, Deanna Hood, Dmitry Retinskiy, ElenaGvozdeva, GilLevi, Nick D’Ademo, Peng Xiao, TobyWanKenobi, Zhigang Gong, dbloisi, konstantin, theodore, Сергей Нужный, Bo Li, Chuanbo Weng, Firat Kalaycilar, Hamid Bazargani, Istvan Sarandi, John Stowers, Kirill Kornyakov, Koji Miyazato, Martin Dlouhy, Matt Venn, Matti Picus, Max Khardin, Pavel Rojtberg, Samson Yilma, Stuart Cunningham, kalistratovag, kamjagin, mletavin, pradeep, Alexander Duda, Ben Hagen, Brian Park, Eric Sommerlade, Gabe Schwartz, Gustavo Vargas, Igor Kuzmin, Juan Carlos Niebles, Kang Liu, Kenaniah Cerny, Leszek Swirski, Michele Adduci, Miroslav Kobetski, Nicu Știurcă, Ruslan Baratov, Sander Mathijs van Veen, Sebastian Krämer, Seunghoon Park, Simon Heinen, Séverin Lemaignan, Takahiro Poly Horikawa, WonderRico, Ying Xiong, f-morozov, jaco, kocheganovvm, look4pritam, pengxiao, pxli168, rajithr, sgjava, xantares, 1Hyena, ASUS, Ahmatnurov Dinar, Alessandro Trebbi, Alexander Pacha, Ana Huaman Quispe, Andreas Stührk, Bence Magyar, Bo Hu, Boaz Stolk, Changlin Hsieh, Christian Richardt, Cody Rigney, Daniel Fernandes, DeanF, Denis Zaryaev, Frédéric Devernay, Hanusz Leszek, Jason Newton, Joe Minichino, Josep Bosch, Kazuki Matsuda, Kobi Gurkan, Lars Glud, Luis Díaz Más, Mansour Moufid, Marek Nogacki, Martin Jul, Martin Ueding, Mike Maraya, Miroslav Benes, Naer Chang, Nicolas Gryman, Nikita Manovich, Nils Plath, Owen Healy, Pablo Speciale, Pat O’Keefe, Pavel Vlasov, Pierre Moulon, Piotr Miecielica, RJ2, S. Garrido, Samyak Datta, Sancho McCann, Scott Breyfogle, Sergey Nikulov, Shubhra Pandit, Sync-my-L2P, U-WBInlv20442, Vladimir Kolesnikov, Volodymyr Kysenko, Yash Vadalia, Yury Gorbachev, Zac Stewart, Ziyang LI, eltermann, guopei, ippei ito, juanmanpr, karelknoest, micha137, moodoki, sanuj, sprice, thoinvil, zio dodo, Abhijit Kundu, Abid K, Achal Dave, Adam Borowski, Adam Greig, AfterEight, Aleksandr Petrikov, Alex Willisson, Alexander Bohn / FI$H2k, Alexey Stadnik, Alfonso (the fonz) de la Osa, András Kovács, Anish Pednekar, Anna Kogan, Ari Suwendi, Ariel Elkin, Arun JVS, Baris Evrim Demiroz, Basheer Subei, Beat Küng, Belev, Benjamin Flesch, Benoit Seguin, Björn Wöldecke, Bob Igo, Boris Daskalov, Camille, Chris Mayo, Claudio Caraffi, Clemens Korner, ComFreek, Craig Reynolds, Csaba Kertesz, Daeyun Shin, Daniel Neel, Daniel Sjölie, Daniel Stonier, Dave Hughes, David Bradley, David Hirvonen, David Rolland, David Schmidt, Dinar Valeev, Diogo Rolo, Dirk Van Haerenborgh, Dmitry Gribanov, Drew Jetter, Ehren Metcalfe, Elliot Godzich, Eric Martin Christiansen, Evgeniy, Felix Endres, Florian Verdet, George Andrew Brindeiro, GrinIara, Guo Yejun, Han Qiang, Hans Johnson, Harris Gasparakis, Heinz Hofbauer, HelenWong, Hernan Badino, Huu Nguyen, Ian Taylor, Ivy Lee, Jasper, Jay Bosamiya, JinoBetti, Jiri Drbalek, Joan Puigcerver, John Kua, Jonathan Viney, Julien Nabet, Jüri Aedla, Kai Wolf, KayKwon, Kevin, Kevin Mitchell, Kevin Squire, Kiran Pradeep, Kyrylo Shegeda, Leonid Beynenson, Ling Wang@z77x, Linquize, LorenaGdL, Low Chin Kian, Luis Zarrabeitia, Manfred Georg, Maria Dimashova, Marijan Vukcevich, MarkBelmont, Martijn Liem, Martin Chodakowski, Matthew Conway, Max Kostin, Maximilien Cuony, Michae Gharbi, Michael Hanselmann, Michael Vukadinovic, Michaël Sdika, Mike Izbicki, Milania1, Modesto Castrillón, Muto Masayuki, Nathan Jackson, Neo Alienson, Nghia, Nicolas Martin, Nicolas Riebesel, Niklas Frisk, Patrick Tsai, Patrik Huber, Petr Glotov, Pierrick Koch, Piotr Dobrowolski, Poly Takahiro Horikawa, Prof. Dr. Rudolf Haussmann, Quentin Minster, RafaRuiz, Robbert Klarenbeek, Roy Reapor, Samed Ozdemir, Samuel Martin, Samuel Wejéus, Saree90, Scott Graybill, Sebastian Krämer, Sergei Nikulov, Shai, Shervin Emami, Shiquan Wang, Sven Wehner, Thierry Hoinville, Thomas Gabrowski, Tim D. 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opencv_contrib:
jaco, biagio montesano, Vlad Shakhuro, Alex Leontiev, Bellaktris, Vadim Pisarevsky, cbalint13, lluis, dmitriy.anisimov, Maksim Shabunin, vludv, Dmitriy Anisimov, Alexandre Benoit, GilLevi, Alexander Shishkov, Bence Magyar, Daniel Angelov, ahb, Kirill Kornyakov, Beat Küng, berak, tpietruszka, StevenPuttemans, Alexander Mordvintsev, Alfonso Sanchez-Beato, Ilya Lavrenov, fpuja, manuele, vbystricky, Antonella Cascitelli, Auron-X, Dikay900, Philipp Hasper, Rok Mandeljc, Sancho McCann, Str3iber, Alexander Alekhin, Jay Bosamiya, Vincent Rabaud, laurentBerger, Aliaksandr, BISMOY MURASING, Dinar Ahmatnurov, Ernest Galbrun, Michele Adduci, Nisarg Thakkar, Poly Takahiro Horikawa, Sh0, Shuda Li, VBystricky, Vladimir, Yan Wang, jiaolong_cvc228, pmkalshetti, root, tolgabirdal, yifita

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Wish you pleasant experience with OpenCV 3.0!